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Chapter 1.2 - Phantoms of Fire & Smoke


The Kelbana Stone of Shel's Landing has been stolen and war has begun in the land known as Rymoor.

After barely escaping the initial attack by the Gnomes, our party must decide where to go next. From blaring blizzards to beachside bedding there's hat song singalongs, pitchforks and woodblocks, farting horses, mysterious lighthouses, traumatic flashbacks, a sirens song and much more!

We're joined once again by Actor/Improviser/Singer and Cosplayer Jo Crandall!

Potential "Perks & Caveats"

At the beginning of our prologue episode our party rolled to find out what our "Perks & Caveats" would be on our adventure! Perks & Caveats are a system our DM Paul Bianchi enjoys doing to add an additional layer to the characters. A certain perk or caveat could help sculpt a characters backstory, effect decisions they make in the game, or assist or hinder them in combat!

Each player rolls a D10 once to decide perk, than again to decide caveat. Here is the complete list of what perks and caveats were possible to end up with!


Is this something you'd enjoy doing in your own game? If so what other perks or caveats do you think would be fun? Shoot us an email at OR tweet or instagram us @DnDWPod!

Prologue: Trouble Aboard the Providence


Welcome to Dungeons & Dragon Wagon, "The Rymoor Reason." On this OVER-SIZED prologue episode we will meet our characters and our world as the party must solve a mystery aboard their transport ship, The Providence! There are magical shape-shifting spiders, missing children, an equal opportunity captain, war crimes, flirtation and more! Oh and a cat! There's gotta be a cat.