Check out these inserts from Paul’s DM notebook from Chapter 9 including maps of Journ, “The Nosey Narwhal,” Bitter Cove and the Spirit Realm Crossroads!
It's the penultimate Round Table of "The Rymoor Reason" campaign and after the events of Chapter 9, there is a LOT to talk about. Jake, Alexandra, Paul, & Matt sit down to discuss the truths that have recently come to light, what it's been like keeping secrets for a year, speculate on various theories and certain meanings of certain peoples certain words! Plus they reminisce about amazing Guest of Quest Dom Zook, talk world co-creating, talk about some post chapter shopping, call to action a DnDW Digital Street Team, and try to help Maatzyn find his keys!
After returning from the Spirit Realm and back to Bitter Cove after Chapter 9.2, the party was given the opportunity to shop in the small decrepit town’s marketplace! Here is that outing exclusive to DnDWpod.com!
The party is sailing the dangerous seas of the Shuttering Gulf en route to Bitter Cove. It's an access point to the dastardly gnome's territory in the Braefrost. But that's not the only purpose for visiting the decrepit town for Shadowelf Spymaster, Voryns Blacke, who claims there's a way to free Maatzyn's "egg girl" from her prisonous form within the city limits.
It's time for secrets to come to light, to define a man's true birthright, when legends walk and wright their might, its time for soldiers to choose their fight!
Guest of Quest Dom Zook returns!
--This Podcast is BEST in HEADPHONES!--
Without the guidance of Kelber Ornie, the party is on their own, making thier way through the frozen tundra along the coast of the Shuddering Gulf in hopes to find a way into the nefarious Gnome's territory. Desperate for a fire's warmth and a nice nights rest, they find themselves in a small tavern in which one of the party's past just happens to be waiting for them.
There's pipes of positivity and pirates with proclivity for theft and impassivity for other men's motivity!
With Guest of Quest, Dom Zook!
—This podcast is BEST in HEADPHONES!—
Check out these inserts from Paul’s DM notebook from Chapter 8 including the Murkodile and The ”First Sanctum of RASA!”
The Chapter 8 Round Table is upon us. And there is plenty to discuss after an incredibly eventful chapter. Matt, Alexandra, Jake & Paul are all here to chat about the ride of 8.1 and the closure that came with 8.2 as well as all of the amazing voice talent that lent their tones the chapter and our AMAZING Guest of Quest Havana Mahoney. Talking Rin's decisions, history, and poetry skills, the story of Shaline, Jake's invincibility theory, as well as something missed in Rasa's temple! All that plus the Party Level Ups and Jünk finds an interdimensional door!
After learning the truth about Rasa and Dark Shaline, the party is headed for Rasa's Sanctum where, according to a mysterious letter, "her undoing lies within." If the former silent sister Rin is to be successful in her sacred mission she'll have to work along side the very Vessel of Rasa who killed her beloved. And if that wasn't hard enough there's an unvanquished champion named Ugu-ta who stands in their way. And she is NOT VERY NICE.
There's gateways of water and remnants of slaughter, a soft imprimatur for a favorite daughter. There's much to discuss and a great need for trust, for the alters robust in which death is a must!
With Guest of Quest Havana Mahoney!
--This Podcast is BEST in HEADPHONES!--
After leaving the quaint port town of Sonsi Village, the party is floating down Sonsi river on a small skiff when they come across a violent battle between a monstrous beast and a deadly and mysterious woman. This chance meeting presents one of the party members with an opportunity they can't pass up.
There's a cautious refrain for choices of pain. A voice rarely used for a half-orc accused. There's a magic propeller, some letters are stellar, a massive tree feller, and OH! ....a sky dweller.
With Guest of Quest - Havana Mahoney!
Check out these inserts from Paul's DM notebook from Chapter 7 including the Moonwalk and Sansi Village!
It's Round Table time and this one is JAM PACKED! Matt, Alexandra, Jake and Paul are all here talking all about the roller coaster that was Chapter 7 and it's amazing Guest of Quest, Andrew Mena! Talking all about Andrew's decisions on Fenferril's voice and character traits, his connection to Adeline, the return of Gina Devivo's beloved Asteria and the Feisty elderly elven NPC that the talented Sarah Martellaro brought to life! They revisit the mystical Moonwalk dreamscape and some of the things they learned in the chapter as well as some shopping AND enchanting they got to do in the aftermath of 7.2!
All that plus a very happy and party-minded Adeline stumbles in... and out... of the Dragon Wagon studio window. Don't miss it!
After freeing Sansi Village in the events of Chapter 7.2, the party was given the opportunity to shop in the small village’s marketplace! Here is that outing exclusive to DnDWpod.com!
The party has survived the trials of the Moonwalk and have traveled a GREAT distance in very little time to the quaint Elven port, Sansi village. Then the villagers welcomed them with open arms and everyone hugged and laughed and had a grand ol' time! Wait, no, sorry my mistake that doesn't happen, instead they arrive to find a dangerous Clan of Snake-people called Sibulans have the entire village hostage and its up to the party to do what they do best! Stumble their way to glory!
There's a feisty old elf who's handling herself with some espionage action and a mage liquefaction. When the party divides to conquer both sides, they nearly misstep though a weapon Junk kept!
With Guest of Quest Andrew Mena!
--This Podcast is BEST in HEADPHONES!--
The party heads east to seek the aid of the Elves against the Gnome uprising. They find themselves lost in the fog when some new friends provide some much needed guidance and offer a practice of their mystic heritage as a means to travel. Of course it comes with a price as our heroes must truly, tread soft upon The Moonwalk.
There's a mystical hilt and some magic juice spilt, a Shadow Elf's guilt and a bloodline rebuilt!
-This Podcast is BEST in HEADPHONES!-
Check out these inserts from Paul's DM notebook from Chapter 6!
It's Round Table time! Matt, Alexandra, Paul and Jake are all sitting down to talk all about the adventure that was Chapter 6 with special Guest of Quest, Sarah Oliver! Do Sarah and Jakes have a heated rivalry for Paul's love? Maybe! How long was Layla actually in that cave for and how GOOD is spider brain vegemite? They're chatting all about it plus in-game inventory management, how Jake has never heard of "Return to Oz," Halloween then and now and much more! All that plus we want to help YOU find an RPG group with #DnDWconnect and Kelber Ornie gets lost! Luckily, #Pydgyn services the Burbank area. Don't miss it!
Guest of Quest Sarah Oliver returns as Layla and the party have made their way out of the mystical cave and found themselves smack dab in the middle of a famous tragic village known the world over by song. Once they get their bearings they must decide their next steps and move on.... as long as there's no danger nearby. Spoiler: There is.
There are life-like statues, fungus cold brews, slews of bird poos and sexy breakthroughs! There is orphan skull scavenging, demon rage managing, wooden plank challenging and even more battling!
-This Podcast is BEST in HEADPHONES!--
"Ornie is a Cool Guy!" Those were the words that were supposed to bring our party to the capital city of Silverhamer, but instead the incantation led them to a dark, wet, spider-ridden cave in an unknown location. Now our heroes must find their way out of this mysterious underground location... luckily they don't have to do it alone!
The subject of a song, is here to tag along with her tasty spider soup and a ghostly singing troupe!
With special guest, Sarah Oliver!
Chapter 5 has come and gone, the rightful king of King's Promise has reclaimed his throne, and it's time to LEVEL UP! The group learns some fancy new moves, heals up, gains new HP, and allocates some skill points to further their respective badassery. All that plus Jake, Alexandra and Matt chat all about the highs and lows of Chapter 5, Jeff Torres' kingly performance of Kaius Falceon the 3rd and his natural leadership perk that he worked IRL on all of us, some minor continuity issues, trust issues and more all while Paul travels the Scottish countryside. (No really!) Plus a listener email about D&D vs "Homebrew", some info about the mid-season break as well as RYMOOR RADIO! Some of our favorite musical numbers from the first half of "The Rymoor Reason" including the full uncut studio version of the Minstrel Metal original "Extinguish My Flame" by "Karma Fist" (aka The Sam and Tony Show @SamAndTonyShow) from Chapter 5.1!